I put the Abyss Walker King against other modded mobs
First oppenent:the mutant zombie from the mutant creatures mod
The abyss walker king won.
second oppenent:The Nether Raiser from the TDP addon
The nether raiser shot fireballs and punched the abyss walker king but lost shortly after
final oppenent:The Ferrous Wroughnaut from mowzie's mobs
They clashed and after a long fight...Ferrous Wroughnaut won without taking ANY damage.
This is a dungeon I made,it is The HARDEST DUNGEON EVER!!!
Mods required to work:
- Chocolate Quest Repoured(obviously)
- Ice and Fire
- The Twilight Forest
- Mowzie's Mobs
- Mutant Creatures
- Fossils and Archaeology
- Hard Herobrine Boss
- 1 Appearence
- 2 Factions
- 3 List of Bosses
- 4 Creator
The HARDEST DUNGEON EVER looks like a huge tower with End Crystals surronding it.There are many floors and dangerous parkour challenges all over the dungeon as well as dangerous mobs.
The Factions here wield armor and weapons from other mods.
- Mutant Enderman
- Fire Dragon
- Ferrous Wroughnaut
- Herobrine(Final Boss)
MinecraftHeroPro1234(also known as DragonLordPlayz)
I did it because I would really like to see if there's still active users in here. I'm working on a dungeon, by the way.
About darn time! I've released a new dungeon known as the Greenhouse!
Please, remember to leave feedback, because I'm sure I've goofed up on a couple things.
So. It's been a while.
I mentioned a while back I was making a new dungeon. Structurally the dungeon is complete. I have 3 out of 4 skins prepared. HOWEVER, I decided to write a heap of lore for this dungeon. After writing up over 70 minecraft pages of stuff (filling up over 1 Book and quill!) I accidentally unhooked the book from the table. SOMEHOW I had my inventory full from building the place. I didn't realize I had done it to the first book, so I also ended up doing it to the second book. Thus, I ragequit, and so it has been for some time now.
I'll get back around to it eventually, along with posting videos.
I am considering on becoming active once again but I am gonna work on smaller dungeons as the giant projects just keep failing.
I'm playing some player-made dungeons in "niconico". Thank you for making great dungeons! If you can access this site from your country and if you are interested, please watch it. :)
The Parzcastle http://www.nicovideo.jp/watch/sm30019474
Triton Inquisition Hall http://www.nicovideo.jp/watch/sm29597641
Necromancer's Tower http://www.nicovideo.jp/watch/sm29029871
Here's a link to the second part of the Monster Tree dungeon. Only two more by sek, and they're both Nether dungeons... I'll probably do at least one video focused on the NPC villages though.
Here's the Monster Tree part 1.
So here's the second part of Labyrus. I would like some feedback from people on the wiki...
Part one of the Labyrus Castle is out. Part 2 is comin soon. Sorry for the delay.
I just thought you ought to know that, indeed, I am going through Sekia's dungeons. Here's the Black Dungeon.
Yeah yeah, I'll work on finishing my own dungeon...
So my first video was on Sekia-whats-his-name's dungeon the Aqua Castle. Check it out here on Youtube.
I may get internet occasionally throughout the week to post here, but I won't be able to sustain it long enough to post more videos. I will be recording, however.
So I completed making new textures for the enemies in my new dungeon. That's all I have to say.
I'M BACK (but not in black.). It's been almost a year since my last blog post. I thought I'd better get back into the swing of things. I've started work on a new dungeon, the structure of which is almost complete. Also, for the heck of it, I've started recording myself going through player-made dungeons. You will be able to check out my videos on Youtube. I've started with Sek's. (I don't count HingedPrism's as player-made because they just don't have that unofficial feel to them that player-made dungeons do. They always feel to me as if they are just part of the game, not some kind of add-on.) Stay tuned for more information on my videos and my new dungeon.
Also, what if there was a player-made bosses page? Plenty of players have made boss…
Chocolatequest is currently at 1.0 for 1.7.10, I have a idea that would be amazing for this mod. People always complain that this mod spawns in all dimensions which can be really annoying, is it possible to make a block list for these dungeons in the config of the mod? That would make CQ really popular. This way if you are exploring another dimension like the Twilight Forest, you wouldnt see any of these massive castles. Another Idea that I have had is to bring back some of the old dungeons. Its kinda sad to see no more Pirates Cove or the Massive slime caves near bedrock. Bosses like those still make me play the ancient modpack know as Yogbox. While on that topic, it would be amazing for somebody to re-implement those massive airships you…
Little was changed in Undeadungeons 1.2.
PulitawnCastle edited: I forgot to add the painting to cover up a secret chest.
NEW DUNGEON: TurtleDungeon.
Lake up top with a hole towards center.
Hole leads to a two-floor gappy grotto.
SLIME (as in, lots of Slime Spawners) PIT AT THE BOTTOM OF GROTTO! DO NOT FALL IN.
More Maze, this time with stone bricks. Many fireplaces are present.
2nd floor of maze! In a poorly-hidden room, the 2 Salamanders wait... don't worry: Lots of Loot inside.
Bottom floor isn't really a maze: Fight through 3 Iron Armor Turtles and 2 Diamond Armor Turtles before fighting the Turtle Master. Also in a large walled-off room, a Standard Turtle Boss awaits.
Turtle Soldiers (45 Health, Regeneration 3)
Working on a Swamp dungeon---May be completed today. And now, Boss Selfie with a mob, brought you by the Morph mod!
I have begun my survival world using my dungeons, HingedPrism's dungeons, and Arlo's Grove of Evil. I decided to talk about it, because, WHY NOT?
I killed a vanilla minecraft dungeon before the end of the first night... it was very painful, and run by skeletons.
Not really a return, more of a new introduction of the evil tritons.
Added Undead Triton Base.
Added 2 new Skins for Undead Tritons---One for standard undead tritons, one for king undead triton.
Added more null blocks to PulitawnCastle
Changed chances on Parzcastle and KarzPyramid, so you don't have to. Slightly lowered PulitawnCastle chance... of course, it isn't as if anyone else is going to be spawning anything in the jungle, right?
Added instructions, as if you didn't already know how to implement the dungeons.
So. The final problem to making my dungeon awesome has presented itself: I seem to be unable to get the custom skins to generate without them being present in my biped folder. That is all I need to fix... but it presents a problem, as I don't want to have other people have to place items into the biped folder in order to see the skins... so, if there is any other way, I must know.
Here it is... if textures work right... then this will be a new enemy.
Yes, it will be released... maybe in a week or 3... just wait...
Just saying---this dungeon is giving me a headache... all the same, I will get it out!
So I be thinking to myself, "do I really need a custom skin for the mob in the dungeon?" Though the answer was "YES", of course, I still was unable to locate the file... (frigglefaggleraggle). However, I was able to get some work done on the structure. It is 50X50... decent size for a dungeon... that is, if you are planning to have rooms, hallways, etc. I'm just sayin' to be sayin'.
The day before yesterday, I wrote of the lack of reports. Now, I write of the lack of SUPPort. I have asked numerous questions involving textures for Triton, and have yet to get a response. I have also heard no news on my dungeons... could someone please tell me what is happening...
At last, construction has started on my underwater dungeon. The mob... well, that'll be a secret. My only worry is that it won't be all the way underwater... hmm...
This post is really just to have a post up for today. I have become increasingly worried about how my dungeons have been recieved, as I have had no reports on them. If someone could tell me what's happening, that'd be great.
Just telling you. It'll be underwater... Just. You. Wait.
So I be thinking... there used to be hostile golems, so why not now? Well just you wait, as I plan to make "Ice Golems"! This will, however, most likely involve a custom skin, and I'm not sure if those go through exporting. Meanwhile, perhaps in my next dungeon (most likely NOT an Ice Golem dungeon) I'll add a standard boss like the Turtle...
Ah yes. The most interesting part of the whole player-made dungeon thing. These are really just my thoughts on the process of making the dungeon.
Step 1: Create an idea. This is vital, otherwise, the end result will most likely be a mess.
Step 2: Build the idea. How else are you gonna export it?
Step 3: Implement the Chests and other loot. Remember to select where to place the chests carefully. Adding hidden rooms are usually good things.
Step 4: Add the mobs. I have only made dungeons which happen to be hostile, so far, so I'm no expert on adding the basic NPCs. However, I do use NPCs and NOT dummies to make these mobs. If there is a way to ADD experience drops to NPCs, it would be nice if someone could tell me... speaking of w…
So. The following is based around the lore of CQ. None of this is canon, this is just me being bored.
One of the things I noticed while playing is, with the exception of Lakecastle, the undead mobs seem to build downwards. I would also add wizcastle to those built upwards, but it has a decent-sized set of sewers below it, and the Slime Boss. I will not be counting the Gremlins here in this blog post. Just cuz.
Then, you observe the Walker's Snow Castles. Notice they are generally built towards the sky. Remember none of this is canon, I'm just making up lore. This would indicate the Walkers enjoy being in/looking at this world, and that they are merely forced northwards.
The pirates would seem to be simple, yet they are not. They …
Whew! It's here! Might as well give you a changelog!
>Added Pulitawn castle---only generates in Jungle or Jungle M biomes. If you want to know the rest, play the game.
>Added more Null blocks to the Parzcastle---still not the best, but a little better.
>Weakened Bartender to more of a support unit---Throws potions of Poison II instead of damage.
>Gave Parzalkan spells to actually use.
>Added missing paintings covering secret rooms in Parzcastle
Today or tommorow, I will be releasing a jungle dungeon, along with edits to the Parzcastle. Null blocks may still be an issue, especially on my massive Pyramid.
Check out the resource pack that I made for Chocolate Quest. It's hosted on BDCraft and is made to go with the Sphax BDCraft texture pack. It features custom music by Justin Scotch. 
The wiki's forum is now fully functional!
You may vist it here!
Or you can keep posting stuff on the minecraft forums post over here!
I'm happy to be bringing this to you guys, i'm confident that i forgot some categories that i'll need to add later, and i know that Chocolatin (the mod's owner and creator) hasn't been active lately, but that doesn't mean we all have to go die! We can still do things even if more things to do things to are not being released!
That was supposed to come out like a motivational speach, and instead came out like a rambling dump of words. Oh well.
In any case, here's a better organized place to post all your crash reports and stuff. Have fun.
just thought that might be important, i've just been busy with other stuff, and i'm not done here...
The mod is now available for 1.7.10! check out the forum page for more details!
The Chocolate Quest Wiki has been up for a month now and it's starting to look good. There are currently 95 articles and 201 pictures on the wiki. Almost every item from the Wiki Contents page has it's own article. Some articles are longer than others. We are not able to write complete articles about many of the items from the mod because their details are subject to being changed in future releases. The wiki now shows up in Google searches, particularly when you search for specific items from the mod.
The wiki has been up for a week now. We have created 58 articles and uploaded 134 pictures.
The new 1.7.2 Beta version of the Chocolate Quest Mod was released by Chocolatin on 7-13-14.
On 7-16-14 The new Chocolate Quest Wiki was started by ArloTheEpic.
The wiki is currently being worked on by myself, ArloTheEpic and Chocolatin. Hopefully more editors will join in.